Afternoon

I have been chatting with Vesa over a problem that can occur when using GI
in Realsoft and may explain some unwanted blurring around the edges of some
objects in your renders too.

If you look at the attached pic you can see there is a glow around the tyre
base where it meets the floor.

Apparently this is to do with flat surfaces, hollow analyticals, etc.

Vesa posted an explanation on the beta list as follows.

>>>>>>>>>>>>>>

> As you can see in the attached pic, I am getting the white blur around 
> the edges of the tyres on the floor.

Yes, I remember this one - it is a surface normal issue. Rotate the floor
surface 180 degrees to fix the problem. You can also flip the normal
direction in the material assigned to the floor surface.

The error is related to flat surfaces, hollow cubes etc. In other words,
cases where the surface normal side is somehow unpredictable. If you model
everything from solid blocks it will not show up.

>>>>>>>>>>>>>>

In this example, I changed the floor to an analytical cube and the problem
disappeared. 

Hope this is of use to some of you.  Timo has kindly added it to the wiki
also.

Regards

Jason

<<attachment: GI blur error_03 - wheels blur on ground.jpg>>

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