On Thursday 17 April 2008 13:25, Jason Saunders wrote:
> Afternoon
>
> I have been chatting with Vesa over a problem that can occur when
> using GI in Realsoft and may explain some unwanted blurring
> around the edges of some objects in your renders too.
>
> If you look at the attached pic you can see there is a glow
> around the tyre base where it meets the floor.
>
> Apparently this is to do with flat surfaces, hollow analyticals,
> etc.
>
> Vesa posted an explanation on the beta list as follows.
>
> > As you can see in the attached pic, I am getting the white blur
> > around the edges of the tyres on the floor.
>
> Yes, I remember this one - it is a surface normal issue. Rotate
> the floor surface 180 degrees to fix the problem. You can also
> flip the normal direction in the material assigned to the floor
> surface.
>
> The error is related to flat surfaces, hollow cubes etc. In other
> words, cases where the surface normal side is somehow
> unpredictable. If you model everything from solid blocks it will
> not show up.
>
>
>
> In this example, I changed the floor to an analytical cube and
> the problem disappeared.
>
> Hope this is of use to some of you.  Timo has kindly added it to
> the wiki also.
>
> Regards
>
> Jason

Thanks for that.  I think hit that problem back in 2002 but never 
heard of, or found, a solution to it and have just avoided similar 
scenarios.

LeeE

Reply via email to