Wow! :-) good infos, thanks a lot mark! I can use it, I am sure! :-D

question 2: Can I use the blur effect selective for a material/texture, not for 
the whole scene? I am curious...

Bye, see you, Frank

-----Ursprüngliche Nachricht-----
Von: "Mark Heuymans" <[EMAIL PROTECTED]>
Gesendet: 10.06.08 16:22:44
An: <[email protected]>
Betreff: Re: qt: refraction + last little scene with glas/ice texture   :-)

Hi Frank,

I wish VSL would use the more familiar Refraction Index instead of this 
'optical thickness'.

Conversion:
Refraction Index = 1 / (1-optical thickness) or
optical thickness = 1 - 1/refraction index

I found a table with refraction index values for several substances (for 
yellow light):

fluorite:                 index 1.43  ->  thickness 0.3
canada balsam:              1.53  ->            0.346
salt                                1.54  ->            0.351
diamond                        2.42  ->            0.587
flint glass (light)              1.51  ->            0.338
flint glass (heavy)           1.65  ->            0.394
crown glass (light)          1.51  ->            0.338
crown glass (heavy)       1.61  ->            0.379
ice                                 1.31 ->            0.237
water                             1.33  ->           0.248

So, your values are OK.

However, in the test scene I found that there was no total reflection in the 
prism with values around 0.33, so I just increased optical thickness until I 
got it. Never mind theory, it's the picture that counts ;)

Your ice is looking very nice, procedural bump mapping?

good luck,
-Mark



-------------------------------
My current question: "theme refraction": Optical thickness for a) glass is 
0.33, for b) water 0.25 and c) ice 0.236? It's right?
A new picture I have added here... rendering times over 24:35 minutes... 
uargh :-D

best wishes, good renderings, Frank






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