Hi all,

Quiet here these days, but to me RS is alive and kicking as ever, I've been 
spending many hours with it lately!

Been using the Building tool a lot, it's great but it has some quirks.
Some remarks and questions:

* If you copy and mirror a Building, the left/right orientation of the wall 
is switched. Therefore, the copy is shaped differently from the original. 
So, keep this in mind: after a mirror transformation, go to the building's 
wall and flip Side.
Something similar happens to normals in SDS objects: they are flipped if the 
object is mirrored - you have to select all faces and flip them again if you 
want to keep your object intact.

* SDS walls in Buildings are always generated Phong shaded, which can cause 
trouble if you mix them with analytics or non-phongshaded walls. The edges 
are visible because the shading is different. to prevent this, you have to 
de-activate the Building (to prevent it from refreshing the subobjects every 
time), or CTRL-drag the wall SDS object to another level and make the one 
inside the building level invisible. Cumbersome.

* It would be great to be able to make cylindrical holes for cylindrical 
windows. Now, I have to deactivate the Building and use a Boolean cylinder 
to drill a hole in the wall, the Building tool's hole method is much more 
convenient! It's problematic if you want to modify the building afterwards 
and have to re-activate it: new walls are generated.

* I had some trouble making Rooms in certain Buildings. No walls, floors or 
ceilings were generated, it remained empty. I fiddled a bit, and suddenly it 
worked again as it should. Can't pin it down, no idea what did the trick... 
?


Anyway: it's a brilliant tool, not just for simple buildings!

-Mark H


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