Hi all, Quiet here these days, but to me RS is alive and kicking as ever, I've been spending many hours with it lately!
Been using the Building tool a lot, it's great but it has some quirks. Some remarks and questions: * If you copy and mirror a Building, the left/right orientation of the wall is switched. Therefore, the copy is shaped differently from the original. So, keep this in mind: after a mirror transformation, go to the building's wall and flip Side. Something similar happens to normals in SDS objects: they are flipped if the object is mirrored - you have to select all faces and flip them again if you want to keep your object intact. * SDS walls in Buildings are always generated Phong shaded, which can cause trouble if you mix them with analytics or non-phongshaded walls. The edges are visible because the shading is different. to prevent this, you have to de-activate the Building (to prevent it from refreshing the subobjects every time), or CTRL-drag the wall SDS object to another level and make the one inside the building level invisible. Cumbersome. * It would be great to be able to make cylindrical holes for cylindrical windows. Now, I have to deactivate the Building and use a Boolean cylinder to drill a hole in the wall, the Building tool's hole method is much more convenient! It's problematic if you want to modify the building afterwards and have to re-activate it: new walls are generated. * I had some trouble making Rooms in certain Buildings. No walls, floors or ceilings were generated, it remained empty. I fiddled a bit, and suddenly it worked again as it should. Can't pin it down, no idea what did the trick... ? Anyway: it's a brilliant tool, not just for simple buildings! -Mark H
