Uuuuuuups, forgotten to say: While using Meshlab:
If you get an error on Filters-> Quadric Edge Collapse with Textures save the object from Meshlab as *.obj and reload it, then it should work as exspected. (Seems to be some self healing magic) Matthias ----- Original Message ----- From: "Zaug" <[email protected]> To: <[email protected]> Sent: Tuesday, January 13, 2009 3:24 PM Subject: Re: OT vrml tryout > Zaug wrote: > > Matthias Kappenberg wrote: > >> Hi all, > >> > >> some play around with vrml: > >> > >> http://the-final.com/privates/cupfigurator2/ > >> > >> Comments are welcome. > >> > >> Matthias > >> > >> > >> > > Nice! > > You have my permission to explain how this was done, to whatever > > extent you like ; ) > > I tried to make a nice blend at the edges of the pattern I uploaded, > > but looks like I got it a little light. > > > > CheerZ, > > Zaug > > > Right, I know what am doing today ; D > > --------------------------------------------------------------------------------
