Uuuuuuups, forgotten to say:

While using Meshlab:

If you get an error on
Filters-> Quadric Edge Collapse with Textures
save the object from Meshlab as *.obj
and reload it, then it should work as exspected.
(Seems to be some self healing magic)

Matthias

----- Original Message ----- 
From: "Zaug" <[email protected]>
To: <[email protected]>
Sent: Tuesday, January 13, 2009 3:24 PM
Subject: Re: OT vrml tryout


> Zaug wrote:
> > Matthias Kappenberg wrote:
> >> Hi all,
> >>
> >> some play around with vrml:
> >>
> >> http://the-final.com/privates/cupfigurator2/
> >>
> >> Comments are welcome.
> >>
> >> Matthias
> >>
> >>
> >>   
> > Nice!
> > You have my permission to explain how this was done, to whatever 
> > extent you like ; )
> > I tried to make a nice blend at the edges of the pattern I uploaded, 
> > but looks like I got it a little light.
> >
> > CheerZ,
> > Zaug
> >
> Right, I know what  am doing today ; D
> 
> 


--------------------------------------------------------------------------------



Reply via email to