Hey List! I really need your help here and this thing surely is piece of cake for you guys...
Simply put: I wanna make a material to fade out smoothly at the edges of the object it's applied to. For example to make an atmosphere for a planet which has a smooth border, fading into the void without any perceptible edge. Problem is - I haven't found this in the manual, haven't found anything on the internet concerning this (except a tutorial for making a gasflame which fades out at the top), and being more of an "artistic dabbler" without any even halfway proper understanding of the principles behind VSL or even rendering itself (plus the fact that I really, really suck at math...), I haven't found out how to do this. Though I'm pretty sure, this should be very simple. I had thought, using the "linear" object under "surface properties" with "fade" as output should do the job. Also tried a curve, tried applying a texture map and much, much more. I'm sure I just don't see it though it's so simple, I'd gonna feel like an idiot should I at last come to know how to apply this fading... So please, somebody out there - help me! ;-) Greets Martin
