Thanks to both of you!

LeeE: You´re right, for atmospheres fog is a good measure. You´ve inspired me 
to try it out a bit and I got quite pleasing results with a simple fog-template 
related material I´ve modified a bit by defining the turbidity through curves. 
Blends pretty seamlessly out into space. :)

Matthias: Ok, seems like the matter isn´t as simple as I had thought, yet I´m 
feeling like an idiot now. ;-)
Cause with "Have in mind, how a raytracer is working." you´ve named my problem 
- I just have a VERY, eh..., "humble" understanding on how a raytracer works 
and how all those things are related to one another.
Yet by playing around I´d come to a fairly similar fade-material like the one 
you´ve posted (btw. thanks for that!), but still this doesn´t really do a 
satisfying job.

And, yes, I meant the obj-border an the related center - I had thought it 
should be simple to tell the programm to render the material with zero fade at 
the center of an object while fading out when coming closer to the objects 
border.

Now you´ve mentioned render layers, compositing and soft alpha-channels - seems 
like I´ll have to have a look at that matter (that would be the stuff in the 
Compositing tutorial, right?).

So thanks again - though I´ve got no simple solution to my problem, you´ve both 
pointed me in a direction so that I´ll hopefully be able to make this work 
somewhere in the near future. ;-)


Greets

Martin
-- 
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