Hi Mark (I hope this reaches the list..=)
Hi all,
Still working on the fruit animation... maybe I'm missing some obvious
features.
A few problems that make it extra laborious:
- I can't see more than one keyframe at the time in the view window. This
makes it hard to hand-animate the objects, because you have to play time
back and forth again and again to see what you did... is it possible to
make more than one frame visible simultaneously? I remember V3 had such a
feature.
I have asked for this feature a long time ago=),
It would sure be nice and good for the workflow, to see the model in a
combination of showing user set number of Keyframes and userdefineable
number of frames
before and after each keyframe...having the model to be "ghosted" (faded)
further from the keyframe version of the model...(ghost level, also user
definable..)
Btw I cant ever remember RS had this feature at all or does my memory fail
me..=)
I only can remember that happened when using the Morphing method, which also
is in V6..
- Again and again I forget to switch on or off the Record button. When
editing a keyframed object while it's off, I lose the keyframes at the
time bar but they are still there in the choreography window. Especially
when I'm a bit tired it's a pain! It would help if it flashed or something
while recording.
Yep, me too =), especially as RS keeps adding PoseChors, when you arent in
Rec Mod,
After you have animatied it....and have KeyframerChors in it...
You have to then keep on deleting those chors, after you missed turing Rec
on..each time
I begged for this.., and it almost was added.. dunno where it went...
hopefully it will be fixed
- I had to make some of the shots a few seconds longer. I dídn't want to
affect timing of the keyframes that were done, so I chose not to scale to
timelines. But I'd like to strech the parent choreograph without
stretching the keyframes: I just want to add new keyframes in the extra
time without affecting the existing ones. Now I have to append a new
keyframer - still not sure if this is going to work. Not sure if this is
clear...
I guess you have changed the Total frames field and without scale
timelines..
If you dont really care to use the ParentChor (InitChor) to later on scale
all subchor accurately,
just forget about it, just animate your model(s), at your wanting frames
that are outside the Initchor
frames, and the KeyframerChor will extend itself to include your new
keyframes (note the InitChor wont, but that dont affect your
Keyframerchor..unless you scale the Initchor later on..)
IF you later on want to scale the KeyframerChor without scaling, you can
keep down Alt key, while dragging the endpoint of the KeyframerChor
Timeline..
The list is not complete but enough for now, TIA,
-Mark H
If something is unclear or wrong, just ask again and I will try to help
out..
btw.. I am looking forward to see your anim.. ! good luck with it..!
Take Care
Best Regards
SteFan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..