Maybe you should drop your object in a level
and use the level for the object translation and
rotation, if you need a "fixed" COG for the object.
Matthias
........
One mistake I made was trying to combine object movement (translation)
with animated point editing. The point editing influenced the COG
calculation and hence the translation - a never ending loop of corrections
of corrections... welcome to hell! I'm starting all over with a fresh
banana ;)
Hopefully the preview will be ready next week
thanks again,
Mark