Henry Tjernlund wrote:
Now whenever I try out a program, I aw well aware of how the interface
helps or hinders its use. The makers of RS might be brilliant at
figuring out the mathematics of making the program do something. But
the interface is not quite up to than same standard. And in the market
place, that can be a deciding factor.
That's brilliant, I approve.
Software should be designed like old school videogames. Why Super Mario
Bross 1 is the best game ever?
The gameplay is fantastic and there is only 2 buttons.
Today stupid game designers all suffers from a mental obsession that
they cannot resist : must use all buttons.
If a keyboard had 1 000 buttons they would use them all.
I think the future is in the user interface, already RS can do
everything imaginable.
A shortcut is supposed to be a shortcut, not the only way to do something.
In that area the only software that does not require shortcuts for
normal operation is Strata3D.
But just rotating a view is never easy.
Here is my wish list for RS : simplify user interface.
Jean-Sebastien Perron
www.CombadZ.com (keyboard is not used in combadz at all)