Okay, I have been managing to figure out the position snapping. (Though I have to keep referring to my notes.) So I can snap a profile curve (say a circle) to the end of the sweep curve. Now, here is the next step. I want to match the rotation of the profile curve (again, say a circle) to the end of the sweep curve/path. I thought I could select the end point of the sweep path curve and look up its rotation and copy it over to the circle profile curve. But the only rotation information I can find is for the entire curve, and not the end point. Is there another way to match the circle so that it is perfectly perpendicular to the end of the sweep end point?
Also another curiosity. When I construct a sweep mesh. I can remove the curves from the mesh level and the mesh does not collapse? Is this a good idea to do this? What if I want to reuse the same profile curve on multiple sweep paths? Im not sure how the mesh making mechanism works and what is a good idea or bad idea on how to use it. -- -- Henry Tjernlund http://www.renderosity.com/mod/gallery/browse.php?username=henrytj http://www.modelmayhem.com/HenryTjernlund http://imdb.com/name/nm2519729/ http://www.myspace.com/henrytj http://henrytj.deviantart.com/
