Anyway, I thought that NURBS were the definitive modeling tool to do what other methods have trouble with. That RS had built in NURBS would avoid the artifacts I sometimes get when going from Rhino to C4D due to the conversion of the surfaces to triangulated meshes that seem a potential problem C4D.
RS seems almost like a house that looks good at first, but as you walk around there are loose floor boards, sharp exposed nail points on handrails, and closet doors that open into the closet, instead of out reducing their utility. Sorry but I'm having a more frustrating learning experience with RS than with most other programs I have tried. -- -- Henry Tjernlund http://www.renderosity.com/mod/gallery/browse.php?username=henrytj http://www.modelmayhem.com/HenryTjernlund http://imdb.com/name/nm2519729/ http://www.myspace.com/henrytj http://henrytj.deviantart.com/
