I do agree at many points:
The lathe tool, the link object, the pixel tool.....
....
no questions how to integrate it in a pipeline,
no import/export fiddling,
....

But VSL is really great, carry the channel...
and
hey, Jean-Sebastien no SDS ;-)

Matthias

----- Original Message ----- From: "Jean-Sebastien Perron" <[email protected]>
To: <[email protected]>
Sent: Thursday, August 27, 2009 11:39 PM
Subject: Tell me what you can do in Realsoft latest version you could not do in the Original Real3D


I miss the original Real3D.
At the time it was the easiest software to learn.
It was so powerful, yet so simple.

In theses days, it did not take a week to create a material, only a couple of sliders.
No GI, everything had to be tricked with multiple lights to simulate GI.
There was no rigging since animation was by hierarchy only.
Rendering option was limited to resolution and color.
Everything was so simple, there was not too much thinking.
All we had to do is model with basic shapes, put in proper hierarchy, put a material, a light, a camera, render. Object were not exact detailed replicas, but an idea of. It was enough to tell a story.

My view on 3D is that by limiting a software (simplifying to the bare minimum) and limiting choices, you leave the user face to face with it's own creativity. Too much choice is counter productive.

I would buy the Original Real3D if it was still available (for windows of course).

The UI of the original Real3D was better looking, It was not MS Windows looking : dialog, buttons, textbox, inputbox.
There was more space for the workspace.

Jean-Sebastien Perron
www.NeuroWorld.ws

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