My nephew told me he used Real3D. He now does stuff with Weta Digital and uses their stuff.

Gotta start somewhere. He started over a decade ago of course. I only started five years ago ... so no idea about Real3D ... and not much of an idea about CG as well.

RealSoft V6 is more than I need and more than I'll ever understand or use ... I take on board bits here and there as my learning increases and as I need for this or that job. Even if it were possible I think that learning everything about the app before starting drawing would be such a waste of time.

Also learning the app as though it was another app would be somewhat senseless ... why not use the app you already know?

Good luck Henry, sorry to hear of the stress load in your life. Relax is always useful, but too often easier said than done.

I've just seen a 2 year project leave the studio ... guess at about 500 drawings in RS. So am now very relieved to see the job finally roll off the presses (the Printers did a wonderful job) ... but also am somewhat unemployed!!! So it goes. The life of a Freelancer after all.

Neil Cooke

----- Original Message ----- From: "Jean-Sebastien Perron" <[email protected]>
To: <[email protected]>
Sent: Friday, August 28, 2009 9:39 AM
Subject: Tell me what you can do in Realsoft latest version you could not do in the Original Real3D


I miss the original Real3D.
At the time it was the easiest software to learn.
It was so powerful, yet so simple.

In theses days, it did not take a week to create a material, only a
couple of sliders.
No GI, everything had to be tricked with multiple lights to simulate GI.
There was no rigging since animation was by hierarchy only.
Rendering option was limited to resolution and color.
Everything was so simple, there was not too much thinking.
All we had to do is model with basic shapes, put in proper hierarchy,
put a material, a light, a camera, render.
Object were not exact detailed replicas, but an idea of. It was enough
to tell a story.

My view on 3D is that by limiting a software (simplifying to the bare
minimum) and limiting choices, you leave the user face to face with it's
own creativity. Too much choice is counter productive.

I would buy the Original Real3D if it was still available (for windows
of course).

The UI of the original Real3D was better looking, It was not MS Windows
looking : dialog, buttons, textbox, inputbox.
There was more space for the workspace.

Jean-Sebastien Perron
www.NeuroWorld.ws


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