Hi Marc,
UV unwrap can be explained like how a world map works. Think about a globe that has to be turned into a flat map. If this glob is made out of quadrangular faces you could take each face and lay it down on a flat surface (an image). These faces are separate from the 3D shape, that's why they're called UV faces. The trick with unwrapping is to do this in a way that the UV faces don't get deformed too much but still form islands that make it easy to create a continuing texture. Think about how a tailor creates a jacket. It's rather impossible to create a jacket from one single piece of cloth. So each part (like the sleeves) are created from separate pieces and then sewn together. Arjo. Van: [email protected] [mailto:[email protected]] Namens Matthias Kappenberg Verzonden: zaterdag 19 september 2009 17:22 Aan: [email protected] Onderwerp: Re: What does Unwrap do? Hi Marc, I don't know, how much experience do have with UVs, that makes it not easy to explain UVs behaviour. Hope that was helpy, Matthias Marc Michael wrote: The same tool seems to exists as UnwrapUV. I have the same problem here: What does this too do?
