Hi Marc,

"unwrap" is computed, that's maybe the reason
why it's not giving always the desired result.

And have in mind: It's impossible to unwrap closed geometry properly.
For example a "rubber ball" can't unwrapped, if you not
cut it some direction, because it's closed.

If you need a UV-Tut, feel free to ask.

Matthias


----- Original Message ----- 
From: "Marc Michael" <[email protected]>
To: "Matthias Kappenberg" <[email protected]>
Sent: Wednesday, September 23, 2009 12:25 AM
Subject: Re: What does Unwrap do?


> Hello Matthias,
> 
> on Saturday, 19. September 2009, 17:22:05, you wrote:
> 
>> Hi Marc,
> 
>> unwrapping is more or less
>> something like "distribute".
> 
>> Object unwrap: To see the "What it should do"
>> Create a SDS-Rectangle, 10x10 cols/rows.
>> Move some points, that the "grid" like distribution
>> is distorted. Then select all points, and press "Unwrap"
>> again and again, the points should come back to
>> the "grid like" positions.
> 
> Ok, for simple grid like structures it works. But for more complex
> structures the behaviour seems very unpredictable to me.
> 
>> UV-Unwrap: More or less the same like above,
>> but for UVs. The UVs are distributed in the
>> UV-Space, but not always very useful.
> 
> Seems to move the points around like Unwrap.
> 
>> I don't know, how much experience do
>> have with UVs, that makes it not easy to explain
>> UVs behaviour.
> 
> I know what UVs are, but not exactly how to use it.
> -- 
> Best wishes,
> Marc Michael
> 
> 
> 
>

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