Hi Marc, "unwrap" is computed, that's maybe the reason why it's not giving always the desired result.
And have in mind: It's impossible to unwrap closed geometry properly. For example a "rubber ball" can't unwrapped, if you not cut it some direction, because it's closed. If you need a UV-Tut, feel free to ask. Matthias ----- Original Message ----- From: "Marc Michael" <[email protected]> To: "Matthias Kappenberg" <[email protected]> Sent: Wednesday, September 23, 2009 12:25 AM Subject: Re: What does Unwrap do? > Hello Matthias, > > on Saturday, 19. September 2009, 17:22:05, you wrote: > >> Hi Marc, > >> unwrapping is more or less >> something like "distribute". > >> Object unwrap: To see the "What it should do" >> Create a SDS-Rectangle, 10x10 cols/rows. >> Move some points, that the "grid" like distribution >> is distorted. Then select all points, and press "Unwrap" >> again and again, the points should come back to >> the "grid like" positions. > > Ok, for simple grid like structures it works. But for more complex > structures the behaviour seems very unpredictable to me. > >> UV-Unwrap: More or less the same like above, >> but for UVs. The UVs are distributed in the >> UV-Space, but not always very useful. > > Seems to move the points around like Unwrap. > >> I don't know, how much experience do >> have with UVs, that makes it not easy to explain >> UVs behaviour. > > I know what UVs are, but not exactly how to use it. > -- > Best wishes, > Marc Michael > > > >
