The only times I use OpenGL are when I am working from a reference image that I 
have mapped to a back ground rectangle and added enforced visibility to .... or 
when I need a decent realtime look at whether something modeled in complex 
surfaces intersects as I want it with another object. 

For everything else I'm in wireframe. Now and then I will check with a raytrace 
or sometimes it's faster to do a SpeedOverQuality render at low res...

OT. My guess is that folk know this one but for high object count projects I 
turn off the auto-back-up in "preferences" and rely on saves which I do as I 
need. Really speeds up the modelling for me.

N.




________________________________
From: Mark Heuymans <[email protected]>
To: [email protected]
Sent: Fri, October 16, 2009 11:26:34 AM
Subject: Re: Opengl view

A small addition to my previous reply, here's a comparison of OGL - 
raytraced. A cave animation I'm working on.

Much of the VSL is not visible in the realtime view but hey, we don't 
torture our computers in vain for weeks with raytracing jobs!
In the attached example there is a lot of VSL with volumetrics, this doesn't 
show up in OGL.And there is a lot of displacements, this makes editing 
tricky because it's not incorporated in the realtime view. Lots of preview 
raytracing for such a scene...

It would be nice if VSL channels like transparency and reflection would show 
up better in OGL! Most graphics cards today have hardware OGL features that 
RS doesn't tap. I can live with that, because to me realtime view is just a 
preview necessary for editing but I hope V7 will offer some improvements in 
this department....

-Mark H

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