Hi Mark..

Yep there can be many hurdles on the way to getting prjs completed and also working =)

Great to see that you got it working fully now !
Well done and Thx for sharing it..

On the RangeZ topic..
Would be cool if there were an easy way to add support for customchannels to RangeZ.. I guess I could try to add some customchannels into RangeZ manually...as a test..

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..

>
rofl... I wish it wasnt the imagination that was the limit...at least not
in
my case... =)
Is that why I never complete any of my prjs..?=), my imagination limit is
way too low....hehe


Hey Stefan,

Haha, sounds familiar!
Thank god imagination is not the only limiting factor in RS, there are
enough technical problems to deal with ;) for example, I got stuck in this
project because I used Exterior:mycolor instead of Surface:mycolor.

It works as expected now, one single VSL material can produce a huge
variation in different objects combined with individual object attributes!
The 'mydistort' channel modifies the input of the Cell shader. This was
already present in the previous project but I hads forgotten all about it.

I think you are right about the RealRangeZ plugin. Try to change a thousand objects manually, that's a boring task... an essential script, I'll dig that
up too.

Have fun!
Mark H





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