Interesting way to completly ignore UV mapping. Instead make 1 texture per polygon.
http://www.cgindia.org/2010/01/ptex-released-as-free-open-source.html http://ptex.us/ Jean-Sebastien Perron www.NeuroWorld.ws
Interesting way to completly ignore UV mapping. Instead make 1 texture per polygon.
http://www.cgindia.org/2010/01/ptex-released-as-free-open-source.html http://ptex.us/ Jean-Sebastien Perron www.NeuroWorld.ws