Re Text Invisibilty to Raytrace

My previous work around was to extrude and discard all but tops or bottoms if I wanted a 2D text raytrace object.

I just tried giving the extrude value "0" ... it creates top and bottom meshes with mesh extrusion side objects and these side meshes have no NURBs content. Faster to make and probably not much longer in renders. Maybe the fact that the top and bottom have the same "z" value could get in the way.

Just thought to mention it.

N

----- Original Message ----- From: "leee" <[email protected]>
To: <[email protected]>
Sent: Monday, February 01, 2010 9:47 AM
Subject: Re: RS3dv6.1 Text problem


On Sunday 31 Jan 2010, Neil Cooke wrote:
Doubt if it's any use but .... (Not Linux) I use only TrueType
Fonts in my system or fonts that are recognised by TrueType
handlers. I have never had any problems with these in any version
of RS. So a question might be do other apps on your machine
recognise the fonts and or font conventions. I loaded all my
fonts via my Corel Fonts app and these are the only ones I use.
The fonts need to be loaded of course so the app can go to a
"fonts" folder and get the scaling data points.

Font invisibility: I do have to extrude them to make them visible
to the raytrace ... I then throw away all except "tops" or
"bottoms" if I want only 2D faces of the text line. I have always
thought there would be an easy answer to this part of my
procedure but have never bothered to find one. Maybe convert to
SDS or something.

Neico.

Yeah - the fonts are recognised by everything else ok, no tops or
bottoms though in RS3D, as you'd normally get with nurbs extruding.
Haven't tried converting to SDS though...

LeeE


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