Hi Jean-Sebastien..
Thx for the link..
That sounds like a cool way of doing it.... thinking of just handling the
needed points (and only max as pixels on screen...)
I can see how this can work, for the final displaying in a game or so.. ....
(if not just another hoax..=)
What I am more wondering about, is how will one model and animate these
(without slow refreshes..)
Or is it all the same principles..in all cases..
John Carmack came up with the MegaTexture thingy prior to working for their
upcoming game "Rage" .. (kind of the same, or similar, for texturing.. )
Amazed that someone else than Carmack found out how to do it on geometry..=)
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
http://www.youtube.com/watch?v=Q-ATtrImCx4
Jean-Sebastien Perron
www.NeuroWorld.ws