Hi Jean-Sebastien
Ah ok..
Thx for the links and the explanation..!
Looks really promising..
I just hope the big boys on the market (that dont want to lose their
position they have...) will not try to do what they always try to do....
buy out the competion and their assets and dump it.. !
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
http://unlimiteddetailtechnology.com/
It's a very simple technology : raycasting like wolfenstein but
raycasting(not raytracing) in 3D with a "sparse octree".
Sparse Octree is only a way of storing the points and searching for them.
http://nilo.stolte.free.fr/Octree/oct1.gif
For example :
An object is inside a cube, this cube is splitted in 8 other smaller cube.
These 8 smaller cube are themselves splitted in 8 other smaller cube each.
Repeat until you reach the 3d points (or voxels).
It's also possible to link a small cube to the original big cube, so
this object will be infinitely detailed as you move closer to infinity.
Another way to see it is if you could use a 3D polygon object to texture
another 3D polygon object.
The workflow in RS would be the same as usual but instead of rendering a
flat image,
You would render the scene to point cloud stored in "Sparse Octree"
structure.
So it's like rendering to full 3D.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-05-26 02:45 AM, Beg-inner wrote:
Hi Jean-Sebastien..
Thx for the link..
That sounds like a cool way of doing it.... thinking of just handling
the needed points (and only max as pixels on screen...)
I can see how this can work, for the final displaying in a game or
so.. .... (if not just another hoax..=)
What I am more wondering about, is how will one model and animate
these (without slow refreshes..)
Or is it all the same principles..in all cases..
John Carmack came up with the MegaTexture thingy prior to working for
their upcoming game "Rage" .. (kind of the same, or similar, for
texturing.. )
Amazed that someone else than Carmack found out how to do it on
geometry..=)
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
http://www.youtube.com/watch?v=Q-ATtrImCx4
Jean-Sebastien Perron
www.NeuroWorld.ws