Virtually the same thing.
Only without the smoothing.
The key point - baking textures.
These animations have their counterparts in Maya:
http://www.hienergy.com.ua/gal/g22_ravl.html
http://www.hienergy.com.ua/gal/g2.html
And of course, expect full support of FBX .
Good luck!
--- Оригінальне повідомлення ---
Від кого: Jean-Sebastien Perron <[email protected]>
Кому: [email protected]
Дата: 5 червня, 15:33:36
Тема: Re: Realsoft model exporting
1-Convert everything to subdivision (if needed, refine the mesh a little
before exporting ("Smooth" button), because crease/point tension won't export)
2-Then burn the UV to the vertex of the mesh.
3-Export to .obj (I recommend only a single object per file : every object that
require a different material or texture should be exported separately)
4-Everything else won't export correctly, so don't bother trying.
The best file format for now is the .obj : the format is in plain text so it's
easy to read and debug.
You will try many options to succeed, but once you find the magic recipe (work
flow) it will go faster.
Good luck!
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-06-05 07:16 AM, Jason Saunders wrote:
Hi everyone,
Just wondering if anyone has ever found a working solution for
exporting Realsoft models with textures into other 3D software effectively?
i.e. May be exported as 3ds or OBJ and imported into other 3D apps with
textures already assigned?
I know Ronnie’s 3ds plus plug-in used to work with texture export and
some basic vsl shader properties, but it needs porting for v7 and I have not
persuaded Juha or Vesa to embrace this one. This is a shame as it is the
closest we have ever got.
FBX in v7 is no more use than the other export options, as no material
export is supported.
If anyone has a good solution for exporting models with basic shader
and texture export, it would be good to know and share with everyone if
possible.
Many thanks and all the best,
Jason