Only objects and texture can be exported.
Everything else cannot and should not.
Materials, lights and cameras will not behave and produce the same
result from one renderer to another.
So it is pointless to export them.
Forget the .mtl file, it contain only basic parameters : color,
specular, transparency.
And shaders are not the same depending on renderers, they may have the
same parameter name, but their behavior is different.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-06-05 12:51 PM, aidan o driscoll wrote:
Hey Jean,
"3-Export to .obj (I recommend only a single object per file : every
object that require a different material or texture should be exported
separately)"
This still does not export a .MTL file ( not in v5 anyway ). The
seperate .MTL created by all other apps is where the texture /
material data is stored? RS doesnt create such a file as far as I
know.
I brought this up recently in another list mail about exporting OBJ
into OCTANE RENDER. From RS you get the plain mesh, no materilas, so
you have to re texture the model agin in Octane. Octane looks for a
.MTL file.
http://www.refractivesoftware.com/
aidan
On 5 June 2010 13:33, Jean-Sebastien Perron<[email protected]> wrote:
1-Convert everything to subdivision (if needed, refine the mesh a little
before exporting ("Smooth" button), because crease/point tension won't
export)
2-Then burn the UV to the vertex of the mesh.
3-Export to .obj (I recommend only a single object per file : every object
that require a different material or texture should be exported separately)
4-Everything else won't export correctly, so don't bother trying.
The best file format for now is the .obj : the format is in plain text so
it's easy to read and debug.
You will try many options to succeed, but once you find the magic recipe
(work flow) it will go faster.
Good luck!
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-06-05 07:16 AM, Jason Saunders wrote:
Hi everyone,
Just wondering if anyone has ever found a working solution for exporting
Realsoft models with textures into other 3D software effectively?
i.e. May be exported as 3ds or OBJ and imported into other 3D apps with
textures already assigned?
I know Ronnie’s 3ds plus plug-in used to work with texture export and some
basic vsl shader properties, but it needs porting for v7 and I have not
persuaded Juha or Vesa to embrace this one. This is a shame as it is the
closest we have ever got.
FBX in v7 is no more use than the other export options, as no material
export is supported.
If anyone has a good solution for exporting models with basic shader and
texture export, it would be good to know and share with everyone if
possible.
Many thanks and all the best,
Jason