Hi Neil,

I made a lower resolution version, you can now pick between full size and small size on the new startpage www.athanor3d.com.
It's only five minutes of extra work for a node, so why not.

I also tried your suggestion to make all tables and cells 100%. This works in principle, but in full screen mode on my system the re-scaling can cause some fuzziness and aliasing in the resolutions I now have. Also, a scrollbar appears (depends on individual OS settings). I rendered everything slightly wrong for this, width is too low and height too high... so I;ll stick to my current workflow for a while.

No time to learn advanced 2d web stuff for now... But the 3d part I find more interesting and it's infinitely more work! More cellar updates following, the Alchimech game room in the cellar at the left should be ready later this week - preview attached :)


Hope it works for you now,

Mark



Sorry Mark, but havent got to the cellar link yet.

The first hallway, into room/s image had a slow download here.

My thought was, that rather than use the whole screen just use a much smaller rectangle image in the centre of a black background.

It could be presented as an image in a screen or framed picture but total images split in tables would be about 600pixels across maybe.

My own web skills do not include CSS and I would use links from a table. So I would use TABLE WIDTH 100% and TD WIDTH percentages for the cells.

But the download main full screen image as I checked it out, was crippling.

Sorry to hear about the downtime in your studio!!

Neil

<<attachment: kelder-enterLpreview.jpg>>

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