If you send me the uncut images, I could have a go at simplifying the
HTML. I might even make an effort to get the hidden buttons I made
work in MSIE. ;-)

/ Fredrik

On 5 July 2010 22:40, Mark Heuymans <[email protected]> wrote:
> Hi Neil,
>
> I made a lower resolution version, you can now pick between full size and
> small size on the new startpage www.athanor3d.com.
> It's only five minutes of extra work for a node, so why not.
>
> I also tried your suggestion to make all tables and cells 100%. This works
> in principle, but in full screen mode on my system the re-scaling can cause
> some fuzziness and aliasing in the resolutions I now have. Also, a scrollbar
> appears (depends on individual OS settings). I rendered everything slightly
> wrong for this, width is too low and height too high... so I;ll stick to my
> current workflow for a while.
>
> No time to learn advanced 2d web stuff for now...  But the 3d part I find
> more interesting and it's infinitely more work! More cellar updates
> following, the Alchimech game room in the cellar at the left should be ready
> later this week - preview attached :)
>
>
> Hope it works for you now,
>
> Mark
>
>
>
> Sorry Mark, but havent got to the cellar link yet.
> The first hallway, into room/s image had a slow download here.
> My thought was, that rather than use the whole screen just use a much
> smaller rectangle image in the centre of a black background.
> It could be presented as an image in a screen or framed picture but total
> images split in tables would be about 600pixels across maybe.
> My own web skills do not include CSS and I would use links from a table.
> So I would use TABLE WIDTH 100% and TD WIDTH percentages for the cells.
> But the download main full screen image as I checked it out, was crippling.
> Sorry to hear about the downtime in your studio!!
> Neil
>
>

Reply via email to