If you send me the uncut images, I could have a go at simplifying the HTML. I might even make an effort to get the hidden buttons I made work in MSIE. ;-)
/ Fredrik On 5 July 2010 22:40, Mark Heuymans <[email protected]> wrote: > Hi Neil, > > I made a lower resolution version, you can now pick between full size and > small size on the new startpage www.athanor3d.com. > It's only five minutes of extra work for a node, so why not. > > I also tried your suggestion to make all tables and cells 100%. This works > in principle, but in full screen mode on my system the re-scaling can cause > some fuzziness and aliasing in the resolutions I now have. Also, a scrollbar > appears (depends on individual OS settings). I rendered everything slightly > wrong for this, width is too low and height too high... so I;ll stick to my > current workflow for a while. > > No time to learn advanced 2d web stuff for now... But the 3d part I find > more interesting and it's infinitely more work! More cellar updates > following, the Alchimech game room in the cellar at the left should be ready > later this week - preview attached :) > > > Hope it works for you now, > > Mark > > > > Sorry Mark, but havent got to the cellar link yet. > The first hallway, into room/s image had a slow download here. > My thought was, that rather than use the whole screen just use a much > smaller rectangle image in the centre of a black background. > It could be presented as an image in a screen or framed picture but total > images split in tables would be about 600pixels across maybe. > My own web skills do not include CSS and I would use links from a table. > So I would use TABLE WIDTH 100% and TD WIDTH percentages for the cells. > But the download main full screen image as I checked it out, was crippling. > Sorry to hear about the downtime in your studio!! > Neil > >
