Damnit, I of course had some new problems with the shader...
These occur when you use reflection or transparency (which you most probably
will when you use anisotropic highlights...).
I believe I already have the solution, but I´ll have to "investigate" a little
further.
Oh, plus you have to use a good render quality ("Quality over speed" for
example), or you´ll get huge "artefacts".
But since nobody has even answered me on this one, I assume that nobody has
come to these problems...
Come on people, has anybody even received my email?
Why is it so quiet whenever I post something about new shaders?
Shouldn´t at least SOMEone say at least something like "Interesting."?
Greetz
Martin
--
Neu: GMX De-Mail - Einfach wie E-Mail, sicher wie ein Brief!
Jetzt De-Mail-Adresse reservieren: http://portal.gmx.net/de/go/demail