What started in 2004 as retro 8bit 3D modeler for laser projector games
(a la Vectrex) .
Morphed into a "regular" 3D animation tool in 2005.
Then in 2006 became what it is now with every innovations included.
...
Is now officially complete. I completed the coding at 2:42am this morning.
40 000 to 60 000 lines of c++ code.
Coding was only 20% of the work.
Designing the ui, finding "the" solutions and solving logic problems was
the most difficult part.
Being first to realise this new kind of software that include so many
innovations at once was the challenge.
CombadZ user interface is now designed for pctablet and netbook with
touch in mind.
All that is left to do is : use it and find the bugs, make the video
tutorials and complete the website.
It should be released in march 2011, if there is not too much bugs.
Finally after so many years without doing any 3D, I return to my passion.
RS here I come!
I am gonna us RS for modeling and uv texture placement, CombadZ for
animation and Aqsis for rendering.
Jean-Sebastien Perron
www.CombadZ.com