On Thursday 13 Jan 2011, [email protected] wrote:
> Hey all,
>
> just stumbled upon this:
>
> http://www.luxrender.net/wiki/index.php?title=LuxRays
>
> And I´m asking myself if RS3D could profit from it?
> As they say on the website, LuxRays is "An open source component
> for accelerating any ray tracing application". I don´t know my
> way around render-engines or license issues, but as I understand
> it, LuxRays is something like a collection of C/C++ components
> that allow you to (for example) use a GPU for rendering.
>
> The videos here:
> http://www.luxrender.net/wiki/index.php?title=SLG show what it
> can do inside of Blender. There you see an interactive GPU-based
> realtime renderer/pathtracer (?) with a speed that can easily
> compare to Modo or Lightwave 10.
>
> Now this "tool" is licensed under GPL so basically it´s free to
> use for all. As I´ve understood it, LuxRays is compatible with
> practically any renderer, the whole idea behind releasing it
> separately and not incorporating it into LuxRend is that other
> (open source) renderers can use it. Hence my wondering if RS3D
> could use it.
> I don´t know though if the GPL allows this or if RS3D could
> profit from it at all.
>
>
> Any opinions?

If LuxRays is GPL'd then I'm afraid that RS3D will not be able to 
use it.  RS can make use of OpenCL or CUDA though, which are also 
about running rendering code on GPUs.

LeeE

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