Maybe use Tags instead of custom channels....
For "Fade" a simlple float tag....
My 5  Cent.

Matthias


----- Original Message ----- 
From: "Beg-inner" <begg...@telia.com>
To: <user-list@light.realsoft3d.com>
Sent: Monday, February 21, 2011 1:51 AM
Subject: Re: Not all channels are created equal.


> Hi Martin..
> 
> Custom channels are not showing up at all in the chor win, at least not in 
> the Input Tabs Attributes list...
> So I guess they cant be used.
> 
> Take Care
> Best Regards
> Stefan Gustafsson ( Beg-inner )
> A Proud Owner and User of Real3D and Realsoft3D..
> 
> 
>> Have you tried outputing fade to a custom channel and then using this 
>> channel instead of the original fade channel?
>> I have no clue if this could work, but perhaps it will?
>>
>>
>> Greets
>>
>> Martin
>>
>>
>> -------- Original-Nachricht --------
>>> Datum: Sat, 19 Feb 2011 08:19:06 -0500
>>> Von: Jean-Sebastien Perron <j...@neuroworld.ws>
>>> An: user-list@light.realsoft3d.com
>>> Betreff: Re: Not all channels are created equal.
>>
>>> It does not work.
>>> Fade cannot be used as a driver for a choreography. Why?
>>>
>>> Jean-Sebastien Perron
>>> www.NeuroWorld.ws
>>>
>>> On 11-02-19 04:02 AM, Matthias Kappenberg wrote:
>>> > Better try "above"....
>>> > If I'm right RS is working "hierarchical" in the "trees".
>>> >
>>> > Matthias
>>> >
>>> >
>>> > ----- Original Message -----
>>> > From: "Jean-Sebastien Perron"<j...@neuroworld.ws>
>>> > To:<user-list@light.realsoft3d.com>
>>> > Sent: Saturday, February 19, 2011 6:01 AM
>>> > Subject: BUG : Not all channels are created equal.
>>> >
>>> >
>>> >> In the keyframer object inside the choreography window :
>>> >> If you chose the Fade channel as an input to replace time as the 
>>> >> driver
>>> >> for a choreography it will not work.
>>> >> If you chose a channel that is updated in the user interface such as
>>> any
>>> >> transformation channels, it will work.
>>> >>
>>> >> It's like not all channels are computed in the user interface, only 
>>> >> the
>>> >> one needed.
>>> >> Fade is only updated when rendering. Am I right?
>>> >>
>>> >> Does the order matter? Must the controller be above the other 
>>> >> keyframer
>>> >> in the choreography window?
>>> >>
>>> >> Also, if you press the play button, the properties window will not
>>> >> update the values in realtime.
>>> >> Only if you move the slider.
>>> >>
>>> >> Jean-Sebastien Perron
>>> >> www.NeurWorld.ws
>>> >>
>>> >
>>
>> -- 
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>>
>>
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> 
>

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