ok then I was wrong.
> -----Oorspronkelijk bericht-----
> Van: [email protected] [mailto:owner-
> [email protected]] Namens Jean-Sebastien Perron
> Verzonden: zaterdag 26 februari 2011 1:45
> Aan: [email protected]
> Onderwerp: Re: 2 normal bump mapping doesn't mix
>
> Not to be a party crasher, but with StrataCX it does.
>
> Jean-Sebastien Perron
> www.NeuroWorld.ws
>
> On 11-02-25 06:27 PM, Arjo Rozendaal wrote:
> > Mixing two normal maps doesn't sound logical to me.
> > Maybe I'm completely wrong, but this is how I understood the
> differences
> > between normal and bump maps:
> > A bump map is based on rather simple data.
> > It's easy to add, subtract or multiply the value of grey scale
> pixels.
> > Normal maps however rotate the normals of the polygons depending on
> > different colors in the map.
> > You cannot use math in the same way as on bump maps.
> >
> >> -----Oorspronkelijk bericht-----
> >> Van: [email protected] [mailto:owner-
> >> [email protected]] Namens Jean-Sebastien Perron
> >> Verzonden: vrijdag 25 februari 2011 21:13
> >> Aan: [email protected]
> >> Onderwerp: 2 normal bump mapping doesn't mix
> >>
> >> I have a dirt shader + texture with a += BumpNormal(texture).
> >> Also a stripe shader + texture with a += BumpNormal(texture).
> >>
> >> Object
> >> mymodel
> >> spheremapping(dirt)
> >> planarmapping(stripes)
> >>
> >> It does not work. What am I doing wrong?
> >>
> >> Jean-Sebastien Perron
> >> www.NeuroWorld.ws
> >