Thanks for the info on the stand-alone Render-Engine situation . Had no idea .
So yes , I myself almost fell down the 'Renderman Hole' . So enticing . So 
elusive ...
Better off to bang one's head against the wall with VSL , then finally give up 
anddiscover the inevitable 'RS work-around' method that actually does work 
quite well .
    Getting on towards bigger/better , perhaps
 In a perfect world , Realsoft might decide to let go of their initial mission 
of givingthe world an inexpensive 3D package that encompassed all facets of CGI 
creationcirca Pre-1990 including particles/inverse kinematics/collision 
detection/built-inshader system/etc/etc/etc/etc (I could go on & on & on again 
of course) .
 Duex brothers might even relax and retire their 'all encompassing' efforts so 
that anentire community might not only take up the cause but might actually 
accelerate The Brothers' original (spellbinding) initiative and attempt to fill 
in the blanks (via theBlender community) .
 After all , that was one of the key ingredients of the original Real3D 
movement , thehuge community that was built in the wake of an affordable 
cutting-edge software thatwas so-so easy to use ... ... ... and gave so-so 
amazing resulting renders (soft-shadows/accurate refections/depth of 
field/motion blur/ (I have the box container somewhere) .
Yes , the incredible RS raytracer "Engine" resided at the very heart of that 
initiative andhas always been front&center since then , and of course still is 
now in the form of whatwill most likely be the most cutting-edge Photon Mapper 
available anywhere (it doesnot get anymore REAL than that) .
 Let's face it , if Siegfried & Roy decided to direct their complete focus 
toward a Photonsolution Renderer for Realsoft3D , it would be untouchable (yet 
again) .

 Anyway . Does it make financial sense for Realsoft to uncouple their most 
recent State-Of-The-Art Tracer ? No ! (or else they would have already done 
that) .
 Is what it is (but it sure would be nice ... n'est pas ?)
gc




I will remake the CombadZ website very soon. It's gonna be much more simple.
I don't like working with a backward version of a software knowing it's 
abandoned on Mac.
On Mac it's only 32bit.
As for CombadZ it is working and finished, only debuging is left to do.The 
thing is in 2006 there was plenty of stand alone renderer and renderman was 
promising for the amateurs.
But now there is no more interesting renderers and renderman standard never 
went public or easy (the shaders tools were never released).So I am left with a 
good animation software without any renderer.
I am waiting for povray to be back on Mac to finally test and do stuff with 
CombadZ.Renderman shaders is the problem, no libraries are standard and there 
is no Full Shaders (one that could do anything you could ever want at once).

It is my opinion that the only material you could ever need is one that you put 
a texture map on every parameter with a % of application.


                                          
_______________________________________________
User-list mailing list
[email protected]
http://realsoft.com/mailman/listinfo/user-list_realsoft.com

Reply via email to