Thanks for the info on the stand-alone Render-Engine situation . Had no idea .
So yes , I myself almost fell down the 'Renderman Hole' . So enticing . So
elusive ...
Better off to bang one's head against the wall with VSL , then finally give up
anddiscover the inevitable 'RS work-around' method that actually does work
quite well .
Getting on towards bigger/better , perhaps
In a perfect world , Realsoft might decide to let go of their initial mission
of givingthe world an inexpensive 3D package that encompassed all facets of CGI
creationcirca Pre-1990 including particles/inverse kinematics/collision
detection/built-inshader system/etc/etc/etc/etc (I could go on & on & on again
of course) .
Duex brothers might even relax and retire their 'all encompassing' efforts so
that anentire community might not only take up the cause but might actually
accelerate The Brothers' original (spellbinding) initiative and attempt to fill
in the blanks (via theBlender community) .
After all , that was one of the key ingredients of the original Real3D
movement , thehuge community that was built in the wake of an affordable
cutting-edge software thatwas so-so easy to use ... ... ... and gave so-so
amazing resulting renders (soft-shadows/accurate refections/depth of
field/motion blur/ (I have the box container somewhere) .
Yes , the incredible RS raytracer "Engine" resided at the very heart of that
initiative andhas always been front¢er since then , and of course still is
now in the form of whatwill most likely be the most cutting-edge Photon Mapper
available anywhere (it doesnot get anymore REAL than that) .
Let's face it , if Siegfried & Roy decided to direct their complete focus
toward a Photonsolution Renderer for Realsoft3D , it would be untouchable (yet
again) .
Anyway . Does it make financial sense for Realsoft to uncouple their most
recent State-Of-The-Art Tracer ? No ! (or else they would have already done
that) .
Is what it is (but it sure would be nice ... n'est pas ?)
gc
I will remake the CombadZ website very soon. It's gonna be much more simple.
I don't like working with a backward version of a software knowing it's
abandoned on Mac.
On Mac it's only 32bit.
As for CombadZ it is working and finished, only debuging is left to do.The
thing is in 2006 there was plenty of stand alone renderer and renderman was
promising for the amateurs.
But now there is no more interesting renderers and renderman standard never
went public or easy (the shaders tools were never released).So I am left with a
good animation software without any renderer.
I am waiting for povray to be back on Mac to finally test and do stuff with
CombadZ.Renderman shaders is the problem, no libraries are standard and there
is no Full Shaders (one that could do anything you could ever want at once).
It is my opinion that the only material you could ever need is one that you put
a texture map on every parameter with a % of application.
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