My opinion for RS success is to sell it for 100$. And simplify the user interface and the workflow.
Maybe create an easy material system like Strata CX. On Sun, Sep 14, 2014 at 7:26 AM, Onetrick Pony <[email protected]> wrote: > > > That was mean, Jean : > > > Sorry . I know how much work/how many hours goes into CGi > 'envelope-pushing' . > > > If only 'Penn & Teller' invited people like yourself into the RS/BETA > program , perhaps > the many bugs reported might have been dealt with ... then again ... > Perfection is not > the purpose . > > > *Bug-Free Perfection* .... *Not/Never going to happen :* > > > Too many tax incentives to provide proof that the (RS) CGi product 'Sucks' > . > > > That's just the way of the (World-Bank) world anymore .Operate at a loss > and let the > (stunned) taxpayers pick up the tab . > > > *"Bugs , in our software ? ... who gives a fuck?" .* > > > The more bugs , the better ... > (Except For Blender) > > > > Blender is as dynamic as RS was , circa 1989 (or so) . > > Whatever , > > Doesn't Matt > *er ,* > > > > *CHEERS !* > > _______________________________________________ > User-list mailing list > [email protected] > http://realsoft.com/mailman/listinfo/user-list_realsoft.com > >
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