My opinion for RS success is to sell it for 100$.
And simplify the user interface and the workflow.

Maybe create an easy material system like Strata CX.

On Sun, Sep 14, 2014 at 7:26 AM, Onetrick Pony <[email protected]>
wrote:

>
>
> That was mean, Jean :
>
>
>  Sorry . I know how much work/how many hours goes into CGi
> 'envelope-pushing' .
>
>
> If only 'Penn & Teller' invited people like yourself into the RS/BETA
> program , perhaps
> the many bugs reported might have been dealt with ... then again ...
> Perfection is not
> the purpose .
>
>
> *Bug-Free Perfection* .... *Not/Never going to happen :*
>
>
> Too many tax incentives to provide proof that the (RS) CGi product 'Sucks'
> .
>
>
> That's just the way of the (World-Bank) world anymore .Operate at a loss
> and let the
> (stunned) taxpayers pick up the tab .
>
>
> *"Bugs , in our software ? ... who gives a fuck?" .*
>
>
> The more bugs , the better ...
> (Except For Blender)
>
>
>
> Blender is as dynamic as RS was , circa 1989 (or so) .
>
> Whatever ,
>
> Doesn't Matt
> *er ,*
>
>
>
> *CHEERS !*
>
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>
>
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