Hi Ville,
Just had a try with an old project and ran into problems when exporting
the obj and importing it into Blender: distorted or flipped UVs.
'Per face' in the obj exporter was a mess, 'pointwise' was much better
but not perfect.
But I modeled this object badly, it had tris, quads and even pentagons -
bad topoly. Better use quads only, with proper edge loops.
I vaguely remember exporting objects with materials has always been more
of a problem in RS than import...
Good luck,
Mark H
Op 29-12-2018 om 01:29 schreef [email protected]:
Ok. I made the model as polygonal while exporting. There is still
quite a bit distortion while importing model into zbrush. Some of the
uv vertexes are ovetlapping in zbrush after i import from real into
zbrush. Could it be settings in obj export? The original uv was fine
in zbrush.
Ville
yra scherb kirjoitti 28.12.2018 18:31:
Hi, Ville.
Checked export uv via obj.
Everything works fine.
Yuriy.
--- Оригінальне повідомлення ---
Від кого: [email protected]
Дата: 27 грудня 2018, 23:48:04
I am having a problem exporting uvs into other softwares. Has anyone
else had this problem?
I tried exporting uv-model from Rs into zbrush, but i have no uvs
from
either obj or fbx export format.
Ville
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