Hi Ville,

Just had a try with an old project and ran into problems when exporting the obj and importing it into Blender: distorted or flipped UVs.

'Per face' in the obj exporter was a mess, 'pointwise' was much better but not perfect.

But I modeled this object badly, it had tris, quads and even pentagons - bad topoly. Better use quads only, with proper edge loops.

I vaguely remember exporting objects with materials has always been more of a problem in RS than import...

Good luck,
Mark H



Op 29-12-2018 om 01:29 schreef [email protected]:
Ok. I made the model as polygonal while exporting. There is still quite a bit distortion while importing model into zbrush. Some of the uv vertexes are ovetlapping in zbrush after i import from real into zbrush. Could it be settings in obj export? The original uv was fine in zbrush.

Ville


 yra scherb kirjoitti 28.12.2018 18:31:
Hi, Ville.

Checked export uv via obj.
Everything works fine.

Yuriy.
 --- Оригінальне повідомлення ---
Від кого: [email protected]
Дата: 27 грудня 2018, 23:48:04

I am having a problem exporting uvs into other softwares. Has anyone

else had this problem?
I tried exporting uv-model from Rs into zbrush, but i have no uvs
from
either obj or fbx export format.

Ville

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