Hi everyone,


Long time no chat, but hope everyone is well.



Just wondering is anyone remembers if or how it is possible to cast shadows 
onto an illumination shader please?



For example,



1.      I have a shader with a texture/photo set to output illumination instead 
of colour, so the original photo remains unchanged with scene lighting.
2.      I’ve applied the phot/illumination shader to a plane rectangle.
3.      I now want to stand an object in front of the photo (illumination) 
shaded rectangle and have that object cast a shadow onto the photo.



Does anyone have a tip for this please as by definition the illumination shader 
will not receive shadows normally?



Many thanks,



Jason





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