On Thursday 30 May 2019 14:34:33 Jason Saunders wrote:
> Hi everyone,
>
> Long time no chat, but hope everyone is well.
>
> Just wondering is anyone remembers if or how it is possible to cast
> shadows onto an illumination shader please?
>
> For example,
>
> 1.    I have a shader with a texture/photo set to output illumination
> instead of colour, so the original photo remains unchanged with scene
> lighting. 2.  I’ve applied the phot/illumination shader to a plane
> rectangle. 3. I now want to stand an object in front of the photo
> (illumination) shaded rectangle and have that object cast a shadow onto
> the photo.
>
> Does anyone have a tip for this please as by definition the illumination
> shader will not receive shadows normally?
>
> Many thanks,
>
> Jason

I don't think that you can do this just within R3D.

The way I'd go about it would be to do two renders: first render the full 
image, at the desired quality, including the photo-lightsource, and then do 
a low-quality box-render of the shadowed area of the photograph, but with 
the photograph area (and its illumination) replaced with plain white, so 
that you're just rendering the shadow on a plain white area.

Outside of R3D, use the box render as a guide in your IMP of choice to 
create a black (0, 0, 0 RGB) patch which you can then composite over your 
quality render, adjusting the alpha of the patch layer to get the shadow 
density you want.

I think that would work.

LeeE

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