On Friday 01 November 2019 00:15:40 Artur Żmudzki wrote:
> Hi All,
>
> I'm trying to export some of my projects from Realsoft 6.1 to OBJ format.
> It seems to be the only valuable format while moving to Blender. Other
> formats doesn't work good enough.
>
> I'm only interested in geometry, no need to export materials and etc at
> all.
>
> Unfotunately Realsoft is crashing almost all the time. I'm able to
> export some more complex parts of a given project while unable to export
> some very simply other parts.
>
> Any help will be appreciated.
>
> Regards,
> Artur

Hi Artur,

do any of your models incorporate any analytic/CSG parts?  I think you may 
need to convert any of this type of geometry to a mesh/surface type before 
exporting.

This is because you can't directly map an analytic geometry object to a 
mesh/surface geometry object without reparameterizing it.  For example, an 
analytic 'disk' object only needs one parameter - its radius - but a 
nurbs/sds disk object would also need to know in to how many segments the 
the circle must be divided, thus requiring an additional parameter.

I used the export to .OBJ format feature quite a lot when I was making 
aircraft models for the flightgear flight sim and although there were some 
minor 'quirks' when using the Linux vers of RS3D I was able to get some 
very complex models exported Ok.  Iirc, the hierarchy wasn't preserved but 
the individual models parts were, so I could still animate the individual 
sub-objects after recreating the hierarchy after export.

However, being mindful of the limitations of surface geometry formats I only 
ever tried to export SDS objects to .OBJ format because there is a direct 
mapping between the the two.

I also found it a good idea to look at my SDS models in the 'flat/polygonal' 
form before exporting, to check that any non-tri polys looked Ok - 
difficult to explain but easy to see - they can appear to 'curve' in the 
wrong direction - manually converting them to tris before export is the 
best way around this.

LeeE

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