There isn't a common methodology yet.

It often comes down to syle/preferences. Just like with code, I prefer Test
Driven approaches and iterations, others prefer a bottom up modelling
approach.
The common theme is that the model that the rules use needs to be pretty
sound, both in terms of the problem domain but also not to
complicated/nested that it makes the rules hard to write and read.



On 11/16/06, Anea <[EMAIL PROTECTED]> wrote:


Is there a common methodology for the development of rules?

In the "classic" programmimg, you don“t start directly with coding, you
start with the design of your project.
You build your class diagramms, use case model, workflow diagrams and so
on.
If I plan to include a rules engine into my project, I will surely start
the
same way, but how exactly do rules (discovery, vocabulary definition, ...)
fit into this development step?

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