There isn't a common methodology yet. It often comes down to syle/preferences. Just like with code, I prefer Test Driven approaches and iterations, others prefer a bottom up modelling approach. The common theme is that the model that the rules use needs to be pretty sound, both in terms of the problem domain but also not to complicated/nested that it makes the rules hard to write and read.
On 11/16/06, Anea <[EMAIL PROTECTED]> wrote:
Is there a common methodology for the development of rules? In the "classic" programmimg, you don“t start directly with coding, you start with the design of your project. You build your class diagramms, use case model, workflow diagrams and so on. If I plan to include a rules engine into my project, I will surely start the same way, but how exactly do rules (discovery, vocabulary definition, ...) fit into this development step? -- View this message in context: http://www.nabble.com/Rules-Development-tf2642794.html#a7377142 Sent from the drools - user mailing list archive at Nabble.com. --------------------------------------------------------------------- To unsubscribe from this list please visit: http://xircles.codehaus.org/manage_email
