Hi Bart,
are you using your custom Trigger together with a merging session window
assigner?

You might want to consider overriding the clear() method in your trigger to
clean up the state that you use. If you don't you might run into memory
leaks because the state is never cleaned up.

Cheers,
Aljoscha

On Sat, 22 Oct 2016 at 07:06 Anchit Jatana <development.anc...@gmail.com>
wrote:

> Hi Bart,
>
> Thank you so much for sharing the approach. Looks like this solved my
> problem. Here's what I have as an implementation for my use-case:
>
> package org.apache.flink.quickstart
>
> import org.apache.flink.api.common.state.{ ReducingState,
> ReducingStateDescriptor, ValueState, ValueStateDescriptor }
> import
> org.apache.flink.streaming.api.scala.function.util.ScalaReduceFunction
> import org.apache.flink.streaming.api.windowing.time.Time
> import
> org.apache.flink.streaming.api.windowing.triggers.Trigger.TriggerContext
> import org.apache.flink.streaming.api.windowing.triggers.{ Trigger,
> TriggerResult }
> import org.apache.flink.streaming.api.windowing.windows.Window
> import org.slf4j.LoggerFactory
>
> class sessionTrigger[E](val sessionPauseHours: Long) extends Trigger[E,
> Window] {
>
>   val timeState = new ValueStateDescriptor[Option[Long]]("sessionTimer",
> classOf[Option[Long]], None)
>
>   override def onElement(t: E, l: Long, w: Window, triggerContext:
> TriggerContext): TriggerResult = {
>
>     // remove old timer
>     val time_state: ValueState[Option[Long]] =
> triggerContext.getPartitionedState(timeState)
>     val time_set = time_state.value()
>     if (time_set.isDefined) {
>       triggerContext.deleteProcessingTimeTimer(time_set.get)
>     }
>     // set new time and continue
>     val new_time = triggerContext.getCurrentProcessingTime +
> Time.seconds(sessionPauseHours).toMilliseconds()
>     time_state.update(Some(new_time))
>     triggerContext.registerProcessingTimeTimer(new_time)
>     TriggerResult.FIRE
>   }
>
>   override def onProcessingTime(l: Long, w: Window, triggerContext:
> TriggerContext): TriggerResult = {
>     TriggerResult.PURGE
>   }
>
>   override def onEventTime(l: Long, w: Window, triggerContext:
> TriggerContext): TriggerResult = {
>     TriggerResult.CONTINUE
>   }
> }
>
> Regards,
> Anchit
>
>
>
> --
> View this message in context:
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> at Nabble.com.
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