Thanks

I have compiled the C++ client on the Win machine, and able to run both client 
and server there. the current problem is that the C++ client does not “find” 
the GEODE server…. It fails on our functions that approach the server….
I thought maybe some special configuration is needed…  or maybe some other 
idea…. What could be the issue

Thanks
Avital

From: Akihiro Kitada [mailto:[email protected]]
Sent: Tuesday, February 28, 2017 5:09 AM
To: [email protected]
Subject: Re: Running GEODE on Windows machine

Hello Avital,

If you want to connect to Geode servers from your C++ application as a Geode 
client, you need Apache Geode Native components although you may have already 
known it.

https://github.com/apache/geode-native

As far as I know, there are no binary distributions for Apache Geode Native. So 
you need to build those modules by yourself according to the following docs.

https://github.com/apache/geode-native/blob/develop/BUILDING.md

I've never tried to build Windows version of Apache Geode Native but you may be 
able to build it easily by getting source code via git tools. So far, I've 
successfully built macOS version of Apache Geode Native and I confirmed it 
connects to Apache Geode 1.0.0 running on macOS. I wrote the following blog 
entry based on my experience on macOS.

http://quitada.hatenablog.jp/entry/2017/02/14/010259

Thanks.



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2017-02-28 0:05 GMT+09:00 Avital Amity 
<[email protected]<mailto:[email protected]>>:
Small comment – we are using C++ client

Thanks
Avital

From: Avital Amity
Sent: Monday, February 27, 2017 4:57 PM
To: [email protected]<mailto:[email protected]>
Subject: Running GEODE on Windows machine

Hi,

Anyone run GEODE on a windows machine? Does it require any special 
configuration from Server side? Client side?

Thanks
Avital
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