Just a quick and possible innumerate thought re WebGL (which is OpenGL
exposed as Web browser content via Javascript).

Perhaps the big heavy number-crunching can be done on server-side
Mahout / Hadoop, but with a role for *delivery* of computed matrices
in the browser? The memory concerns are still relevant, but if you can
get data into GPU shaders (via texture) there might be modern Web
application scenarios where it's worth doing some computations locally
on GPU is worthwhile. Last time i looked, getting floats off of the
graphics card wasn't easy with standard WebGL btw, though there's a
WebCL looming too.

Dan

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