Thanks for clarifications and comments.

On Mon, Jul 9, 2012 at 10:18 AM, Sean Owen <[email protected]> wrote:

> The factorization is the heavy number crunching. The client of a
> recommender needs to do very little computation in comparison, like a
> vector-matrix product. While a GPU might make this happen faster, it's
> already on the order of microseconds. Compare with the cost of
> downloading the whole factored matrix which may run into gigabytes
> though.
>
> On Mon, Jul 9, 2012 at 9:11 AM, Dan Brickley <[email protected]> wrote:
> > Just a quick and possible innumerate thought re WebGL (which is OpenGL
> > exposed as Web browser content via Javascript).
> >
> > Perhaps the big heavy number-crunching can be done on server-side
> > Mahout / Hadoop, but with a role for *delivery* of computed matrices
> > in the browser? The memory concerns are still relevant, but if you can
> > get data into GPU shaders (via texture) there might be modern Web
> > application scenarios where it's worth doing some computations locally
> > on GPU is worthwhile. Last time i looked, getting floats off of the
> > graphics card wasn't easy with standard WebGL btw, though there's a
> > WebCL looming too.
> >
> > Dan
>



-- 
Mohsen Jadidi

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