Based on this articles, it is.

http://gafferongames.com/networking-for-game-programmers/udp-vs-tcp/

http://stackoverflow.com/questions/47903/udp-vs-tcp-how-much-faster-is-it

http://www.diffen.com/difference/TCP_vs_UDP

http://www.skullbox.net/tcpudp.php.

The real-time game server that I am writing has use cases where some packet loss is acceptable, and some cases where reliable messages are needed (UDT), so for my particular use-cases, it is. As I understand it, Netty offers, UDP, UDT, and TCP classes, therefore, it provides what I need.

On 6/8/2014 11:07 PM, Ted Dunning wrote:

Why do you think that UDP is faster?




On Sun, Jun 8, 2014 at 6:27 PM, joe roberts <[email protected] <mailto:[email protected]>> wrote:

    To make it faster!


    On 6/8/2014 8:27 PM, Ted Dunning wrote:

    On Sun, Jun 8, 2014 at 12:12 PM, joe roberts
    <[email protected]
    <mailto:[email protected]>> wrote:

        Also, it seems Storm uses TCP via ZeroMQ by default -Is that
        right?  And if so, can it be switched to use UDP or UDT
        instead, perhaps by replacing ZeroMQ with Netty?


    Why would you want that?





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