Based on this articles, it is.
http://gafferongames.com/networking-for-game-programmers/udp-vs-tcp/
http://stackoverflow.com/questions/47903/udp-vs-tcp-how-much-faster-is-it
http://www.diffen.com/difference/TCP_vs_UDP
http://www.skullbox.net/tcpudp.php.
The real-time game server that I am writing has use cases where some
packet loss is acceptable, and some cases where reliable messages are
needed (UDT), so for my particular use-cases, it is. As I understand
it, Netty offers, UDP, UDT, and TCP classes, therefore, it provides what
I need.
On 6/8/2014 11:07 PM, Ted Dunning wrote:
Why do you think that UDP is faster?
On Sun, Jun 8, 2014 at 6:27 PM, joe roberts
<[email protected] <mailto:[email protected]>>
wrote:
To make it faster!
On 6/8/2014 8:27 PM, Ted Dunning wrote:
On Sun, Jun 8, 2014 at 12:12 PM, joe roberts
<[email protected]
<mailto:[email protected]>> wrote:
Also, it seems Storm uses TCP via ZeroMQ by default -Is that
right? And if so, can it be switched to use UDP or UDT
instead, perhaps by replacing ZeroMQ with Netty?
Why would you want that?