Joe,

Can you define a bit more about what you are trying to do?  Terracotta is a
fine thing, but it doesn't usually give you want you have been asking for
so far.




On Sun, Jun 8, 2014 at 9:13 PM, joe roberts <[email protected]>
wrote:

>  Thanks Michael - this is a great and helpful explanation!  When you
> mention "stateless set of servers", do you mean something like Terracota?
> If not, is there another solution that you would recommend?  I actually
> started reading about Terracota and I also run into this:
>
> http://www.smartfoxserver.com/
>
> Which seems to be a Java based game server that uses Terracota.
>
> Regards,
>
> Joe
>
>
>
> On 6/8/2014 11:18 PM, Michael Rose wrote:
>
> You could make Storm do what you want, but it's not going to work well for
> you. A normal client/server is vastly more suited to the type of workload
> you want.
>
>  UDP may have less overhead, but overall a stall in processing is much
> more costly. In a datacenter, TCP is the way to go for reliable
> communications. UDP is popular between game client & server because of
> packet loss's effect on TCP RTT, and packet loss is common between
> consumers and game servers. Not as much between DC nodes.
>
>  Storm's support for other languages isn't exactly anything special. You
> could effect the same interface in non-Storm code. Again, Storm can do
> processing in low-latency situations (<100ms), but it's not what you want.
> You really, really don't want Storm for this application. A custom
> application (yes, you can indeed use Netty UDP) will be much much better
> for you.
>
>  If your game server is just running business logic, a totally stateless
> set of servers is really the way to go.
>
>  Michael Rose (@Xorlev <https://twitter.com/xorlev>)
> Senior Platform Engineer, FullContact <http://www.fullcontact.com/>
> [email protected]
>
>
> On Sun, Jun 8, 2014 at 9:07 PM, Ted Dunning <[email protected]> wrote:
>
>>
>> Why do you think that UDP is faster?
>>
>>
>>
>>
>> On Sun, Jun 8, 2014 at 6:27 PM, joe roberts <
>> [email protected]> wrote:
>>
>>>  To make it faster!
>>>
>>>
>>> On 6/8/2014 8:27 PM, Ted Dunning wrote:
>>>
>>>
>>>  On Sun, Jun 8, 2014 at 12:12 PM, joe roberts <
>>> [email protected]> wrote:
>>>
>>>> Also, it seems Storm uses TCP via ZeroMQ by default -Is that right?
>>>> And if so, can it be switched to use UDP or UDT instead, perhaps by
>>>> replacing ZeroMQ with Netty?
>>>>
>>>
>>> Why would you want that?
>>>
>>>
>>>
>>>
>>
>
>

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