Hi,

It compiles in native byte code for both, see [1] for IOS

Frédéric THOMAS

[1]http://www.adobe.com/devnet/logged_in/abansod_iphone.html

> Date: Fri, 21 Feb 2014 16:13:31 +0530
> Subject: Re: Flex/AS3 cross compiling
> From: [email protected]
> To: [email protected]
> 
> Hi Maurice
> 
> please ignore the previous message
> 
> I want to verify few points
> 1. when we make Mobile Project for IOS does it compile AS to Objective C?
> 2. if so, can the same thing to be done when we build for Android (convert
> AS to Java code). then we don't need a AIR run time
> 
> 
> thanks Sumudu
> 
> 
> On Fri, Feb 21, 2014 at 4:10 PM, Sumudu Chinthaka <[email protected]> wrote:
> 
> > Hi Maurice
> >
> > I want to verify few points
> > 1. when we compile Mobile Project for IOS
> >
> >
> >
> >
> > On Fri, Feb 21, 2014 at 2:17 PM, Maurice Amsellem <
> > [email protected]> wrote:
> >
> >> Hi Sumudu,
> >>
> >> In fact, you can chose to embed the AIR runtime when building for Android
> >> ("captive runtime" option in IntelliJ,   " apk-captive-runtime" on ADT ).
> >> In which case, the app is heavier, but it won't require the AIR runtime
> >> being installed anymore.
> >>
> >> Maurice
> >>
> >> -----Message d'origine-----
> >> De : Sumudu Chinthaka [mailto:[email protected]]
> >> Envoyé : vendredi 21 février 2014 05:35
> >> À : [email protected]
> >> Objet : Flex/AS3 cross compiling
> >>
> >> Hi All
> >>
> >> Just want to find out how difficult is to cross compile Flex Mobile
> >> Application to Native Android, since for IOS cross compiling is already
> >> there if we could have the same to android and for other platforms like
> >> Windows Phone then we don't have to depend on Air run time to make
> >> available in those platforms and will  also reduce the memory footprint.
> >>
> >> then we can happily write our mobile application in flex/AS3 and cross
> >> compile them to support major mobile platforms
> >>
> >> thanks
> >> Sumudu
> >>
> >
> >
                                          

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