Hi, It compiles in native byte code for both, see [1] for IOS
Frédéric THOMAS [1]http://www.adobe.com/devnet/logged_in/abansod_iphone.html > Date: Fri, 21 Feb 2014 16:13:31 +0530 > Subject: Re: Flex/AS3 cross compiling > From: [email protected] > To: [email protected] > > Hi Maurice > > please ignore the previous message > > I want to verify few points > 1. when we make Mobile Project for IOS does it compile AS to Objective C? > 2. if so, can the same thing to be done when we build for Android (convert > AS to Java code). then we don't need a AIR run time > > > thanks Sumudu > > > On Fri, Feb 21, 2014 at 4:10 PM, Sumudu Chinthaka <[email protected]> wrote: > > > Hi Maurice > > > > I want to verify few points > > 1. when we compile Mobile Project for IOS > > > > > > > > > > On Fri, Feb 21, 2014 at 2:17 PM, Maurice Amsellem < > > [email protected]> wrote: > > > >> Hi Sumudu, > >> > >> In fact, you can chose to embed the AIR runtime when building for Android > >> ("captive runtime" option in IntelliJ, " apk-captive-runtime" on ADT ). > >> In which case, the app is heavier, but it won't require the AIR runtime > >> being installed anymore. > >> > >> Maurice > >> > >> -----Message d'origine----- > >> De : Sumudu Chinthaka [mailto:[email protected]] > >> Envoyé : vendredi 21 février 2014 05:35 > >> À : [email protected] > >> Objet : Flex/AS3 cross compiling > >> > >> Hi All > >> > >> Just want to find out how difficult is to cross compile Flex Mobile > >> Application to Native Android, since for IOS cross compiling is already > >> there if we could have the same to android and for other platforms like > >> Windows Phone then we don't have to depend on Air run time to make > >> available in those platforms and will also reduce the memory footprint. > >> > >> then we can happily write our mobile application in flex/AS3 and cross > >> compile them to support major mobile platforms > >> > >> thanks > >> Sumudu > >> > > > >
