(re-sending this as it didn't reach the list on the first attempt)
On 9 May 2014 16:49, Mihai Chira <[email protected]> wrote: > Our team has both Win and Mac developers, so the SDK needs to support both > setups. I'm very curious how other teams do it, and if there is a suggested > way to merge the SDKs. > > Until now we simply downloaded the Flex and AIR SDKs using the installers > for mac and windows, then copied a few key folders and files[1] from the > mac to the windows version, and it worked. > > With v4.12.1, however, the Mac FlashBuilder builds the application > successfully, but cannot launch it. The error message is "Process > terminated without establishing connection to debugger." This is displayed > immediately, not after the infamous 57% hangup. > > Faced with this, we copied everything that existed in the mac sdk but not > in the windows SDK to the final SDK folder. This did not help either. > > From the above I hypothesise that adl depends on some files which exist in > both SDKs, yet are different in each. Can anyone confirm or contradict this? > > Any help is warmly appreciated. > > > > > PS: before trying these debugging steps[2] we thought we'd ask how other > people do it, in case it's very different. Also because they'd take us > long, as we're new to OS X. > > [1] bin/adl; runtimes/air-captive/mac; and runtimes/air/mac > [2] https://forums.adobe.com/thread/864473 >
