(re-sending this as it didn't reach the list on the first attempt)

On 9 May 2014 16:49, Mihai Chira <[email protected]> wrote:

> Our team has both Win and Mac developers, so the SDK needs to support both
> setups. I'm very curious how other teams do it, and if there is a suggested
> way to merge the SDKs.
>
> Until now we simply downloaded the Flex and AIR SDKs using the installers
> for mac and windows, then copied a few key folders and files[1] from the
> mac to the windows version, and it worked.
>
> With v4.12.1, however, the Mac FlashBuilder builds the application
> successfully, but cannot launch it. The error message is "Process
> terminated without establishing connection to debugger." This is displayed
> immediately, not after the infamous 57% hangup.
>
> Faced with this, we copied everything that existed in the mac sdk but not
> in the windows SDK to the final SDK folder. This did not help either.
>
> From the above I hypothesise that adl depends on some files which exist in
> both SDKs, yet are different in each. Can anyone confirm or contradict this?
>
> Any help is warmly appreciated.
>
>
>
>
> PS: before trying these debugging steps[2] we thought we'd ask how other
> people do it, in case it's very different. Also because they'd take us
> long, as we're new to OS X.
>
> [1] bin/adl; runtimes/air-captive/mac; and runtimes/air/mac
> [2] https://forums.adobe.com/thread/864473
>

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