Our team has both Win and Mac developers, so the SDK needs to support both
setups. I'm very curious how other teams do it, and if there is a suggested
way to merge the SDKs.

Until now we simply downloaded the Flex and AIR SDKs using the installers
for mac and windows, then copied a few key folders and files[1] from the
mac to the windows version, and it worked.

With v4.12.1, however, the Mac FlashBuilder builds the application
successfully, but cannot launch it. The error message is "Process
terminated without establishing connection to debugger." This is displayed
immediately, not after the infamous 57% hangup.

Faced with this, we copied everything that existed in the mac sdk but not
in the windows SDK to the final SDK folder. This did not help either.

>From the above I hypothesise that adl depends on some files which exist in
both SDKs, yet are different in each. Can anyone confirm or contradict this?

Any help is warmly appreciated.




PS: before trying these debugging steps[2] we thought we'd ask how other
people do it, in case it's very different. Also because they'd take us
long, as we're new to OS X.

[1] bin/adl; runtimes/air-captive/mac; and runtimes/air/mac
[2] https://forums.adobe.com/thread/864473

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