Did the Adobe Flex SDKs ship like this or were there Mac and Win versions?

-Alex

On 5/13/14 1:26 AM, "Christofer Dutz" <[email protected]> wrote:

>Would also like something like this ... this way the mavenizer could
>mavenize all runtimes in one pass :-)
>
>Chris
>
>________________________________________
>Von: Mihai Chira <[email protected]>
>Gesendet: Dienstag, 13. Mai 2014 00:44
>An: [email protected]
>Betreff: Re: How to merge Windows and Mac SDKs
>
>(re-sending this as it didn't reach the list on the first attempt)
>
>
>On 9 May 2014 16:49, Mihai Chira <[email protected]> wrote:
>
>> Our team has both Win and Mac developers, so the SDK needs to support
>>both
>> setups. I'm very curious how other teams do it, and if there is a
>>suggested
>> way to merge the SDKs.
>>
>> Until now we simply downloaded the Flex and AIR SDKs using the
>>installers
>> for mac and windows, then copied a few key folders and files[1] from the
>> mac to the windows version, and it worked.
>>
>> With v4.12.1, however, the Mac FlashBuilder builds the application
>> successfully, but cannot launch it. The error message is "Process
>> terminated without establishing connection to debugger." This is
>>displayed
>> immediately, not after the infamous 57% hangup.
>>
>> Faced with this, we copied everything that existed in the mac sdk but
>>not
>> in the windows SDK to the final SDK folder. This did not help either.
>>
>> From the above I hypothesise that adl depends on some files which exist
>>in
>> both SDKs, yet are different in each. Can anyone confirm or contradict
>>this?
>>
>> Any help is warmly appreciated.
>>
>>
>>
>>
>> PS: before trying these debugging steps[2] we thought we'd ask how other
>> people do it, in case it's very different. Also because they'd take us
>> long, as we're new to OS X.
>>
>> [1] bin/adl; runtimes/air-captive/mac; and runtimes/air/mac
>> [2] https://forums.adobe.com/thread/864473
>>

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