ok… I think I've fcsh figured out… here's what I'm planning let me know your thoughts… it depends on gulp (should be ok?)
1. Use this gulp plugin https://github.com/youpy/gulp-fcsh 2. Setup node.js + gulp.js to run locally (install node, setup gulp as a dev dependency, npm install) 3. Add the gulp tasks to tasks.json like says to here https://code.visualstudio.com/docs/editor/tasks#_background-watching-tasks 4. Add custom problemMatcher(s) to tasks.json to watch the output The gulpfile.js in the root of the project would probably look like: //------- var gulp = require('gulp'); var fcsh = require('gulp-fcsh'); gulp.task('fcsh', function () { gulp.src('Main.mxml') .pipe(fcsh({ compileOptions: '-library-path+=./libs' })) .pipe(gulp.dest('bin-debug')) }); } gulp.task('watch', function () { gulp.watch(['*.mxml', '*.as'], ['fcsh']); } On Sat, Mar 18, 2017 at 10:00 AM, Josh Tynjala <[email protected]> wrote: > I'm not sure that it will be possible to run fcsh from a tasks.json file in > VSCode, but I'm not particularly familiar with running it directly from the > command line, so maybe I'm wrong. I can look into it. > > - Josh > > On Mar 17, 2017 10:52 PM, "Clint M" <[email protected]> wrote: > > > is fcsh on your radar? I just got it to work with java 7 and > > adding -Djava.util.Arrays.useLegacyMergeSort=true| > > couldn't get it to work with java 8… getting Error: null on recompile > > > > On Fri, Mar 17, 2017 at 10:39 PM, Clint M <[email protected]> wrote: > > > > > Ha… it works!!! > > > > > > I just checked it again… and this was my launch config (with duplicate > > > keys??) > > > I'm not sure if this was me or vs code but after I removed the > duplicate > > > keys (type, request, name, program) it worked just fine. > > > > > > Thanks Josh :) > > > > > > { > > > // Use IntelliSense to learn about possible SWF debug attributes. > > > // Hover to view descriptions of existing attributes. > > > // For more information, visit: https://go.microsoft.com/ > > > fwlink/?linkid=830387 > > > "version": "0.2.0", > > > "preLaunchTask": "asconfigc", > > > "configurations": [ > > > { > > > "type": "swf", > > > "request": "launch", > > > "name": "Launch SWF", > > > "program": "bin/GreenMaps-app.xml", > > > "type": "swf", > > > "request": "launch", > > > "name": "Launch SWF", > > > "program": "bin/MyProject-app.xml", > > > "profile": "mobileDevice", > > > "screensize": "iPhoneRetina", > > > "screenDPI": 326, > > > "versionPlatform": "IOS" > > > } > > > ] > > > } > > > > > > On Fri, Mar 17, 2017 at 10:32 PM, Josh Tynjala <[email protected]> > > > wrote: > > > > > >> When you debug with AIR, the error code will come from ADL, rather > than > > >> ADT, so it's meaning is going to be different. Looks like it is: > > >> > > >> The application descriptor file cannot be found. > > >> > > >> http://help.adobe.com/en_US/air/build/WSfffb011ac560372f-6fa > > >> 6d7e0128cca93d31-8000.html#WS5b3ccc516d4fbf351e63e3d118666ade46-7f62 > > >> > > >> Make sure that you point to your AIR assocation descriptor in the > > >> "application" field in asconfig.json. You'll also need an output path > > for > > >> the SWF under the compilerOptions. > > >> > > >> In the launch.json, you want the program to be the AIR application > > >> descriptor instead of the SWF. > > >> > > >> - Josh > > >> > > >> On Mar 17, 2017 9:04 PM, "Clint M" <[email protected]> wrote: > > >> > > >> got it to build… can't get it to launch the debugger… the error is: > > >> Error launching SWF debug session. Process exited with code: 6 > > >> > > >> Which according to this [1] means I can't write to the output dir (but > > I'm > > >> not specifying it). How do I do that? > > >> > > >> I wonder if I need to change where I installed the FlexJS sdk? > > >> > > >> Here's what the launch config looks like in Flash Bungler. > > >> https://www.dropbox.com/s/8f6kllihuoc3kol/Screen%20Shot% > > >> 202017-03-17%20at%208.55.31%20PM.png?dl=0 > > >> > > >> > > >> [1] https://helpx.adobe.com/air/kb/air-developer-tool-adt-error.html > > >> Exit codes > > >> ADT exits with one of the following exit codes. For error conditions > > (code > > >> > 1), ADT also prints a diagnostic message to stderr. > > >> Exit Code Meaning > > >> 0 Successful primary launch [1] > > >> 2 Usage error (incorrect arguments) > > >> 5 Unknown error > > >> 6 Could not write to output directory > > >> > > >> On Fri, Mar 17, 2017 at 8:25 PM, Clint M <[email protected]> wrote: > > >> > > >> > ha… got it to compile my flex mobile project with a couple of > > >> workarounds… > > >> > > > >> > - "library-path": [ "libs" ], didn't work… I had to do: > > >> "additionalOptions": > > >> > "-library-path+=libs/", > > >> > - I had to install both the flex sdk and the flexjs sdk… my > > >> > ./.vscode/settings.json looks like: > > >> > // Place your settings in this file to overwrite default and user > > >> settings. > > >> > { > > >> > "nextgenas.sdk.framework": "/Users/clint/code/Flex/SDK/ > > >> > flex_sdk_4.15.0_AIR_23", > > >> > "nextgenas.sdk.editor": "/usr/local/lib/node_modules/flexjs" > > >> > } > > >> > > > >> > > > >> > On Fri, Mar 17, 2017 at 8:03 PM, Clint M <[email protected]> wrote: > > >> > > > >> >> trying to get it setup… do I need both the flexjs and flexswf sdks? > > >> >> > > >> >> On Fri, Mar 17, 2017 at 4:36 PM, Josh Tynjala < > [email protected] > > > > > >> >> wrote: > > >> >> > > >> >>> Hello, Flex community! > > >> >>> > > >> >>> I hope you don't mind if I take a moment to plug one of my > projects > > >> that > > >> >>> I > > >> >>> think many Flex developers here will find useful. > > >> >>> > > >> >>> As you may recall, I created an ActionScript and MXML extension > for > > >> >>> Visual > > >> >>> Studio Code a while back. Originally, my main focus was on > creating > > a > > >> >>> development environment for FlexJS. Popular IDEs like Flash > Builder > > >> and > > >> >>> IntelliJ IDEA require jumping through some hoops to work with > > FlexJS, > > >> >>> and I > > >> >>> wanted to make sure the community has an editor where FlexJS is > > >> >>> considered > > >> >>> a first-class citizen. > > >> >>> > > >> >>> Well, I know many of you who are interested in FlexJS are also > still > > >> >>> targeting Adobe AIR and Flash Player with the original Apache Flex > > >> SDK. > > >> >>> With that in mind, I've been working on ensuring that you can > build > > >> >>> projects for these runtimes in Visual Studio Code too! Earlier > this > > >> >>> week, I > > >> >>> released a big, new update to the extension that adds support for > > SWF > > >> >>> debugging in AIR and Flash Player. > > >> >>> > > >> >>> When you debug a SWF project in VSCode you'll be able to add > > >> breakpoints, > > >> >>> pause and step through your code, see trace() output in the > console, > > >> >>> navigate the call stack, and inspect variables. It's a debugger > with > > >> all > > >> >>> the bells and whistles that we've come to expect. > > >> >>> > > >> >>> For more information about the Visual Studio Code extension, > please > > >> visit > > >> >>> the website: > > >> >>> > > >> >>> https://nextgenactionscript.com/vscode/ > > >> >>> > > >> >>> For instructions about how to create a new project, set up the > > >> compiler, > > >> >>> and debug any type of Apache Flex app in Adobe AIR and Flash > Player, > > >> >>> visit > > >> >>> the Github wiki: > > >> >>> > > >> >>> https://github.com/BowlerHatLLC/vscode-nextgenas/wiki > > >> >>> > > >> >>> With the community's help, I can continue working on useful > > developer > > >> >>> tools > > >> >>> for ActionScript and MXML. Please join my Patreon campaign to > lend a > > >> >>> hand! > > >> >>> > > >> >>> https://www.patreon.com/josht > > >> >>> > > >> >>> Thank you, and happy coding! > > >> >>> > > >> >>> Josh Tynjala > > >> >>> NextGen ActionScript > > >> >>> > > >> >>> Note: I am an Apache Flex committer and PMC member, but this > VSCode > > >> >>> extension is not an Apache project. Today, I am simply posting as > a > > >> >>> member > > >> >>> of the community who wants to share a cool, independent project > that > > >> >>> others > > >> >>> might enjoy. > > >> >>> > > >> >> > > >> >> > > >> > > > >> > > > > > > > > >
