"it is a manual step and requires a mac & xcode9"
What the heck do Adobe think they are doing? Why doesn't AIR just build a 
correctly packaged app?!? 

No sign from their docs this will be temporary. 
Another project that let non-Apple owners write for Mac is killed off. 

But this is probably not the place to moan. 

On 4 January 2018 20:16:18 GMT+00:00, Greg Dove <greg.d...@gmail.com> wrote:
>'I wonder how adobe plans to get around the asset catalog requirement.
>Do
>you suppose they create an asset catalog during the build'
>
>At the moment that is not the case - see the section titled 'iOS SDK
>Upgrade' in the air28 release notes. I don't know if this will change
>or
>not. but for now it is a manual step and requires a mac & xcode9 (my
>main
>dev setup is windows, but I had to get a small mac for dealing with the
>occasional mac-only build requirements or differences).
>
>
>
>
>
>
>On Fri, Jan 5, 2018 at 9:07 AM, Linqto <e...@linqto.com> wrote:
>
>> Hey Greg that’s perfect. Thanks for the info. I wonder how adobe
>plans to
>> get around the asset catalog requirement. Do you suppose they create
>an
>> asset catalog during the build?
>>
>> Sent from my iPhone
>>
>> > On Jan 4, 2018, at 11:35 AM, Greg Dove <greg.d...@gmail.com> wrote:
>> >
>> > Hi Erik,
>> >
>> > iOS SDK version is 'bundled' with Air SDK, but there is a way to
>specify
>> an
>> > external location for iOS SDK to point to a different external sdk
>> version
>> > when packaging.
>> >
>> > AIR 28 sdk will be the first one that has iOS11 by default and will
>> > therefore have the new requirements.
>> > You can read about that here:
>> > https://fpdownload.macromedia.com/pub/labs/flashruntimes/
>> shared/air28_flashplayer28_releasenotes.pdf
>> >
>> > One way I check things is to look at the builds themselves.
>> > An ipa file is basically a zip archive (apk is similar for
>android).
>> > If you open it in an archive utility and either extract or directly
>open
>> > the file Info.plist (inside the main Payload folder) in a text
>editor you
>> > can usually find some helpful info.,
>> > Here is an extract of what I found for an AIR 27 build:
>> >
>> > <key>DTPlatformName</key>
>> >        <string>iphoneos</string>
>> >        <key>DTSDKName</key>
>> >        <string>iphoneos10.1</string>
>> >        <key>DTPlatformVersion</key>
>> >        <string>10.1</string>
>> >        <key>DTXcode</key>
>> >        <string>0810</string>
>> >        <key>DTXcodeBuild</key>
>> >        <string>8B62</string>
>> >
>> > This seems clear to me that Air 27 is using iOS 10.1
>> >
>> >
>> > Hope that is helpful...
>> > Greg
>> >
>> >> On Fri, Jan 5, 2018 at 7:42 AM, Erik J. Thomas <e...@linqto.com>
>wrote:
>> >>
>> >> Or perhaps iOS SDK is packaged with the Flex SDK? If so, what
>version? I
>> >> can't find anything on the web that explains how an iOS app is
>compiled
>> >> using FlexSDK or AIRSDK. I understand there is the runtime
>component
>> but I
>> >> do not configure my project to use an external XCode iOS SDK to
>build (I
>> >> use IntelliJ and that's configurable) so if I don't, then it must
>be
>> >> getting compiled with an iOS SDK that's bundled somehow with Flex
>or
>> AIR.
>> >>
>> >> I am very weak in my understanding of this issue. None of the
>release
>> >> notes I can find on AIR and Flex SDK releases mention the iOS SDK
>but
>> they
>> >> do mention macOS SDK for desktop AIR apps.
>> >>
>> >> Thanks.
>> >>
>> >> Erik
>> >>
>> >> On Jan 4, 2018, at 10:25 AM, Erik J. Thomas <e...@linqto.com>
>wrote:
>> >>
>> >> Apple recently started enforcing the use of an asset catalog for
>app
>> icons
>> >> if the app was compiled using iOS 11 SDK. If the icons are not
>inside an
>> >> asset catalog that's compiled into the binary itself iTC will
>refuse
>> your
>> >> build with this message:
>> >>
>> >> "Apps built with iOS 11 or later SDK must supply app icons in an
>asset
>> >> catalog and must also provide a value for this Info.plist key. For
>more
>> >> information see
>http://help.apple.com/xcode/mac/current/#/dev10510b1f7
>> <
>> >> http://help.apple.com/xcode/mac/current/#/dev10510b1f7>."
>> >>
>> >> I suppose this might be a question for the Flex developer mailing
>list,
>> >> but I'm assuming AIR 27 is still bundling the iOS 10 SDK? Because
>if it
>> >> bundled iOS 11 SDK my AIR apps would fail to load into iTunes
>Connect.
>> >>
>> >> We also build native apps and as of the past few weeks, Apple has
>> started
>> >> rejecting apps that don't use app catalogs for app icons. I expect
>the
>> Flex
>> >> community will run into this same issue if/when AIR SDK starts
>including
>> >> iOS 11 SDK.
>> >>
>> >> Does anyone know what version of iOS SDK that AIR 27 uses to build
>the
>> IPA?
>> >>
>> >> Thanks.
>> >>
>> >> Erik
>> >>
>> >>
>>
>>
>
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-- 
Tom Chiverton 
Sent from my phone. Please excuse my brevity. 

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